Adjusted the descriptions for Hammerhand and Astral Aim to display +100% Crit Chance instead of 100% Crit Chance.Grey Knights currently affected by Arcane Weapons will now properly see targeting lines and damage predictions as normal.Players will now immediately see that they can use their WP abilities again after using the Stratagem. In particular, this affected the Willpower Stratagems. The Grey Knights’ ability panels will now properly update after using a Stratagem.The tooltips for Teleport Swap and Arcane Weapons upgrades are now more clear on the ship.Teleporting will now properly remove a Grey Knight from being under Suppressed fire.The Armour bonus provided by Defend Position (Paladin Ability) now consistently applies and remains until the end of the turn.These have now been made much more forgiving, as well as the ability now also becoming immune to Autos. Grey Knights using Crushing Charge (Justicar Ability) encountered issues when overcoming various terrain height differences.This does not impact Gate of Infinity's primary purpose of group mobility, but should make it less useful to over-simplify game challenges. To that end, we’ve made a slight cost adjustment to the Stratagem for all Grey Knights so that they will receive -1 AP upon use. This creates an issue around balancing missions and needs to be addressed to ensure the long term health of the game. Gate of Infinity is being used to make challenging missions into trivial encounters.Optimised cameras on the ship to help performance in some rooms, notably the Teleportarium, Barracks, Libris Malleus and Manufactorum.Optimisations have been made to the Combat HUD and some enemy abilities, that will generally improve performance.Optimisations have been made to some cinematics to increase FPS.
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